You’ll Miss Some Of The Best Parts Of Saros If You Don’t Die Enough
Embrace the Cycle: Why Dying on Purpose in Returnal is a Game-Changer
In the vast universe of video games, death is often seen as the ultimate failure. It’s a moment of frustration, a sign that you didn't quite make it, forcing you back to a checkpoint to try again. But what if death wasn't just a setback? What if it was a crucial part of the journey, woven so deeply into the fabric of a game's story and mechanics that you might actually *want* to die? This is precisely the revolutionary concept at the heart of Housemarque's critically acclaimed title, Returnal. For this intense sci-fi psychological horror roguelike, failure isn't just an option; it's often the fastest path to progress, knowledge, and understanding.
Housemarque, a Finnish game development studio known for its signature bullet-hell action and arcade-style gameplay, truly outdid themselves with Returnal. They took their expertise in creating fast-paced, challenging shooters and infused it with a compelling, enigmatic narrative and the unforgiving structure of a roguelike. The result is an experience unlike any other, where the protagonist's recurring demise is not just a game over screen, but a pivotal narrative device that unravels the mysteries of the alien planet Atropos and the haunted psyche of its sole visitor, Selene Vassos.
This article will delve deep into why Returnal challenges traditional notions of success and failure in gaming. We'll explore how Housemarque masterfully integrates death into its storytelling and gameplay loop, transforming what would typically be a moment of despair into an opportunity for growth. We'll examine the profound implications of "dying on purpose" and how this seemingly counterintuitive strategy can actually enhance your experience and accelerate your journey through Atropos's shifting landscapes and unsettling secrets. Get ready to rethink everything you thought you knew about losing in video games.
The Relentless Cycle of Atropos: What is Returnal?
Returnal introduces players to Selene Vassos, an ASTRA scout who crash-lands on a hostile and ever-shifting alien world named Atropos while pursuing a mysterious "White Shadow" signal. From the moment she steps out of her wrecked ship, the Helios, it becomes chillingly clear that something is terribly wrong. Every time Selene dies, she inexplicably awakens back at the crash site, her physical body resurrected, but the world around her subtly rearranged. This is the core conceit of Returnal: a brutal and beautiful time loop from which there seems to be no escape.
The game is a third-person shooter with strong roguelike elements. This means that while some progress is permanent, like certain tools and story unlocks, most of your progress within a single "cycle" (or run) is lost upon death. Weapons, temporary upgrades, and consumables vanish, forcing Selene to start fresh. Each death is a reset, but not a full reset. The layout of the biomes changes, enemy placements shift, and new challenges emerge, ensuring that no two runs are ever exactly alike. This dynamic environment keeps players on their toes, constantly adapting to new threats and opportunities.
Beyond the intense combat and exploration, Returnal weaves a complex psychological narrative. Selene is not just fighting alien creatures; she's battling her own sanity, memories, and the existential dread of being trapped in an endless loop. Flashbacks to an old house, cryptic messages, and unsettling visions blur the line between reality and hallucination, drawing the player deeper into a personal and cosmic horror story. It's a game that demands patience, skill, and a willingness to embrace its unique approach to progression.
Death as a Storytelling Device: Unraveling the Narrative Through Failure
In most games, death signifies a definitive end to a particular sequence of events. You fail, you restart, and ideally, you try to avoid that failure point next time. Returnal, however, flips this script entirely. Here, death is not merely a consequence of failure; it is an integral part of the narrative itself. Each death Selene experiences is a canon event within the game's lore, driving the story forward in mysterious and often unsettling ways.
With every respawn at the Helios, Selene retains snippets of memory from previous runs, adding to her growing confusion and despair. The alien texts she deciphers, the strange xenoglyphs she finds, and the chilling audio logs of previous explorers – or perhaps even previous versions of herself – all contribute to a fragmented narrative puzzle. These pieces are not handed to you in a linear fashion; they are scattered across countless cycles, often appearing in areas you might only reach after several attempts, or even after deliberately choosing to reset your run.
The very act of dying allows new narrative elements to surface. Perhaps after a few deaths, you'll encounter a new type of enemy that wasn't there before, hinting at the planet's evolving nature. You might unlock a new house sequence, revealing more about Selene's past life on Earth and her fractured memories. These crucial story beats often trigger precisely *because* you have died and restarted, emphasizing that failure is not just a gameplay mechanic, but a fundamental narrative tool. It reinforces the idea that Selene is truly stuck in a cosmic horror groundhog day, and her only way to gain more information about her predicament is to endure the loop, even if it means dying repeatedly.
The Counterintuitive Strategy: Why "Dying on Purpose" Makes Sense
The suggestion to "die on purpose" might sound absurd to anyone accustomed to traditional gaming paradigms. Why would you willingly end a run, forfeit all your temporary power-ups, and restart from scratch? In Returnal, there are several compelling reasons why this counterintuitive strategy can be incredibly beneficial, even essential, for both progression and enjoyment.
1. Resetting for Better Opportunities
Sometimes, a run simply starts badly. You might get unlucky with early weapon drops, find yourself with an undesirable combination of parasites (which offer both buffs and debuffs), or take too much damage in the initial biome without finding enough healing. Continuing such a run can be a slog, consuming valuable time and mental energy with little chance of success. In these scenarios, a deliberate death becomes a strategic choice. By resetting, you get a fresh start with new procedural generation, new weapon options, and a chance for a more optimal build. This allows you to manage the inherent randomness of the roguelike genre more effectively.
2. Fast-Tracking Permanent Upgrades and Story Unlocks
Returnal features several permanent upgrades, known as "suit augments" or tools, that unlock access to new areas and significantly improve Selene's capabilities. These include the Atropian Blade for melee attacks, the Icarian Grapnel for traversal, and the Promethean Insulators for traversing hazards. While these are usually acquired by progressing through specific biomes, sometimes you might find yourself stuck, struggling to overcome a boss or a particularly challenging area. If your current run feels unwinnable, intentionally dying can be a quicker way to re-evaluate your strategy and focus on acquiring these crucial unlocks in subsequent attempts.
Furthermore, critical story elements, such as the haunting house sequences, often appear at specific points in Selene's cycle. These aren't always tied to current run progress, but sometimes to the number of cycles or events experienced. If you've just completed a significant story beat and are low on health with a poor weapon, opting for a quick death allows you to instantly return to the ship and potentially trigger another narrative event or simply prepare for a fresh, focused run without the burden of a failing one.
3. Experimentation and Risk Management
Returnal offers a vast array of weapons, artifacts, and parasites, each with unique effects. Learning how these interact and which combinations suit your playstyle is key to success. However, experimenting with risky parasites or unproven weapon builds can be dangerous in a high-stakes run. By embracing the idea of purposeful death, players can feel more liberated to experiment. If a new strategy doesn't pan out, or a particular parasite has unforeseen negative consequences, ending the run prematurely and starting over is a low-cost way to learn and refine your approach without jeopardizing hours of progress.
4. Saving Time and Frustration
Let's be honest: some runs are just plain bad luck. You might spend an hour grinding through a biome, only to fall victim to an environmental hazard or a frustrating enemy encounter due to a suboptimal build or lack of healing. Continuing such a run out of stubbornness can lead to immense frustration. By having the mindset that death is not failure but a controlled reset, players can avoid prolonged periods of struggling in an unwinnable situation. A quick death and a fresh start can be incredibly refreshing, allowing you to re-engage with the game with renewed focus and a better outlook, ultimately saving time and preventing burnout.
Beyond the Reset: Permanent Progression in the Cycle of Death
While death resets many elements in Returnal, it's crucial to understand that not all progress is lost. This combination of temporary and permanent progression is what makes the roguelike genre so addictive and what makes Returnal's death mechanic so ingenious. Understanding what carries over is key to leveraging purposeful death as a strategy.
1. Ether and Cthonos
Ether is a valuable currency that persists across cycles. You collect it from fallen enemies, specific interactables, or by completing daily challenges. Ether can be used at the Cthonos device near your ship to unlock permanent new artifacts and consumables that will then appear in future runs. This means even if you die with 30 Ether, you'll still have it in your next cycle. Running a few quick, aggressive runs focused solely on collecting Ether, even if they end in deliberate death, is a highly efficient way to expand your arsenal of available items for subsequent, more serious attempts.
2. Weapon Traits and Proficiency
As you use weapons in Returnal, you unlock and level up their "traits." For example, a pistol might gain "Homing Missile" or "Full Auto." Once a trait is unlocked, it becomes available on that weapon type in future runs. Similarly, your weapon proficiency (a temporary stat that determines the quality of weapons you find) increases throughout a run, but your underlying understanding of the weapons and their traits is a permanent knowledge gain. Deliberately seeking out and mastering different weapon types and their traits, even if it means dying with them, contributes to your overall strength across all future cycles.
3. Datacubes and Fabricators
Datacubes are rare, mysterious items found throughout Atropos. If you manage to carry a Datacube to a special Fabricator (a device that creates items) found only in specific biomes, you can permanently unlock a new item for future runs. This often means carefully protecting a Datacube through dangerous encounters. If you've found a Datacube early in a run, but your overall build is weak, it might be worth making a bee-line for the nearest Datacube Fabricator, unlocking the new item, and then if things look grim, simply dying to restart with the new item now in the loot pool for future runs.
4. Selene's Understanding and Skill
Perhaps the most important persistent element is the player's own skill and knowledge. Each death is a lesson. You learn enemy attack patterns, environmental hazards, optimal weapon usage, and effective strategies for different biomes and boss fights. Even if you "die on purpose," the experience gained from navigating the environment, engaging enemies, and managing resources contributes to your overall mastery of the game. This meta-progression – the player's improving skill – is the true engine of success in Returnal.
The Psychological Impact: Selene's Struggle and the Player's Journey
Returnal is not just a challenging shooter; it's a deep dive into psychological horror. Selene's repeated deaths are not just gameplay restarts; they are traumatic events that wear on her psyche. The game brilliantly mirrors Selene's growing despair, confusion, and determination with the player's own experience. The frustration of dying, the urge to give up, and the eventual realization that each death holds a key to understanding are all part of the intended experience.
By forcing the player to experience death repeatedly, Housemarque creates a powerful bond between Selene and the player. You feel her exhaustion, her questioning of reality, and her desperate need to break the cycle. The "die on purpose" strategy, while a gameplay tactic, also reflects Selene's own internal struggle with her situation. At times, she might welcome the reset, a chance to shake off the mental baggage of a failing run, even as she despairs at the permanence of her entrapment. This narrative integration makes every death, intentional or accidental, feel meaningful.
The game expertly uses the looping structure to explore themes of trauma, grief, and existentialism. Selene's journey is one of confronting her past, her failures, and her deepest fears, all while battling unimaginable cosmic horrors. The ambiguity of her situation – whether Atropos is real, a hallucination, or a purgatory – keeps the player constantly questioning. Each death offers a new perspective, a different angle on the unfolding mystery, turning what could be a repetitive mechanic into a profound narrative tool.
Housemarque's Masterstroke: Making Frustration Fun
Housemarque has always excelled at creating games that are challenging yet incredibly satisfying. From Resogun to Alienation, their titles are known for their fluid controls, visual splendor, and addictive gameplay loops. With Returnal, they applied this philosophy to a genre notoriously known for its difficulty: the roguelike. The genius lies in making the constant cycle of death and rebirth not just tolerable, but integral and even enjoyable.
The moment-to-moment gameplay in Returnal is exceptionally tight. Selene's movement is agile, her dodge is precise, and the weapons feel impactful and distinct. This excellent core gameplay loop ensures that even when you die, the desire to jump back in and experience the exhilarating combat again is strong. The frustration of failure is mitigated by the sheer joy of playing, knowing that each restart brings new possibilities and a fresh chance to master the chaotic dance of bullet hell combat.
Moreover, the game's atmospheric presentation, from the stunning alien landscapes to the unsettling sound design, keeps players immersed. Even after dozens of deaths, the mystery of Atropos and the desire to uncover its secrets remain potent motivators. Housemarque’s ability to balance punishing difficulty with rewarding progression, all wrapped in a captivating narrative, is what elevates Returnal beyond a typical roguelike. It proves that a game can be incredibly challenging without being unfairly frustrating, especially when it encourages players to view "failure" as a path to success.
Embracing the Loop: Tips for Thriving on Atropos
For new players entering the daunting world of Atropos, or even veterans looking to refine their approach, embracing the philosophy of purposeful death and the endless cycle is key. Here are some tips to help you thrive:
- Don't Get Attached to a Run: While it's natural to want to succeed, understand that not every run is destined for victory. If things are going south early, sometimes it's better to reset and start fresh with a clean slate.
- Focus on Permanent Progression: Prioritize collecting Ether to unlock new items at the Cthonos. If you find a Datacube, make it your mission to deliver it to a Fabricator, even if it means risking the run. These small, persistent gains add up significantly over time.
- Learn Enemy Patterns: Every enemy in Returnal has a distinct attack pattern. Use early parts of runs, or even less promising runs, to practice dodging and understanding these patterns without the pressure of a "perfect" run.
- Experiment with Weapons and Artifacts: Don't stick to the same weapon if others appear. Use different weapon types and artifact combinations to understand their strengths and weaknesses. The more you experiment, the more adaptable you'll become.
- Explore Thoroughly, But Efficiently: While rushing through might seem tempting, exploring each room for consumables, health, and currency is crucial. However, if you've cleared a section and are low on resources, sometimes it's faster to push forward or even strategically die to get a fresh start than to desperately search for non-existent healing.
- Mind Your Malignancy: Malignant items offer tempting benefits but come with risks. Learn when to cleanse them with Obolites and when to accept the risk. Sometimes, a risky but powerful malignant buff is worth taking for a short, aggressive run.
- Take Breaks: Returnal can be intense. If frustration sets in, stepping away for a short break can help clear your mind and allow you to approach the next cycle with renewed focus.
By shifting your mindset from fearing death to seeing it as a valuable learning opportunity and a legitimate strategy, you'll unlock the true potential of Returnal. The game isn't designed to be beaten in a single perfect run, but rather through the accumulation of knowledge, skill, and persistent effort across countless cycles.
Conclusion: The Art of Dying to Live (Again)
Housemarque's Returnal stands as a testament to innovative game design, challenging preconceived notions of how players should interact with failure. By baking death so deeply into its narrative and gameplay, it transforms what is usually a punitive mechanic into a fascinating tool for exploration, progression, and storytelling. The idea of "dying on purpose" is not a cheat or a shortcut; it's an intelligent strategy that allows players to optimize their learning, unlock critical upgrades, and immerse themselves more fully in Selene's harrowing journey.
Returnal isn't just a game about shooting aliens; it's a profound experience about perseverance, psychological resilience, and the relentless pursuit of truth in the face of insurmountable odds. It asks players to embrace the loop, to find meaning in repetition, and to understand that sometimes, the only way forward is to let go and begin anew. So, the next time you find yourself struggling on Atropos, remember: death might just be your most powerful ally.
from Kotaku
-via DynaSage
