Outriders Studio Blames Square Enix's 'Lack Of Communication' For New Game Being Put On Ice
People Can Fly Scraps Projects, Points Finger at Square Enix

People Can Fly, the studio behind the popular shooter Bulletstorm and the co-op looter-shooter Outriders, has recently announced the cancellation of two games currently under development. The studio has publicly stated that Square Enix, their publisher for at least one of these projects, bears significant responsibility for the cancellations due to a breakdown in communication and collaborative efforts.
The Fall of Gemini: A Triple-A Title Lost
One of the casualties is a highly anticipated, triple-A title internally codenamed "Gemini." This game, described as a large-scale RPG shooter with significant ambition, has been officially "suspended" by People Can Fly. The studio's statement directly attributes this suspension to a severe lack of communication from Square Enix. This lack of communication hampered the development process, ultimately making it impossible to continue working on the project effectively. The precise details of this communication breakdown remain undisclosed, but the impact on the project is undeniable.
The cancellation of Gemini is a significant loss for both People Can Fly and, potentially, gamers who were eagerly awaiting its release. Triple-A games require substantial investment, time, and resources. The abrupt halting of development suggests not only a loss of investment but also a loss of potential for a significant gaming experience. The scale of the project, its genre blending elements and anticipated features all contribute to the disappointment surrounding its demise.
Beyond Gemini: Another Unspecified Project Cancelled
In addition to Gemini, People Can Fly also confirmed the cancellation of a second, currently unspecified project. While less information is available regarding this second game, its cancellation further underscores the challenges the studio faced during this period. The lack of details surrounding this project leaves room for speculation about its genre, scope, and overall potential. However, the fact that the studio chose to cancel *two* projects speaks volumes about the seriousness of the underlying issues and the tough decisions they had to make.
The decision to publicly acknowledge the cancellations and attribute some blame to Square Enix is a bold move. This open communication, however, underscores the frustration experienced by People Can Fly during this period. They chose transparency over secrecy, likely feeling that the public deserved an explanation for the loss of these anticipated titles. This transparency, while potentially risky, showcases People Can Fly's commitment to open communication with their fanbase.
The Impact on People Can Fly and the Gaming Industry
The cancellation of these two projects will undoubtedly have a significant impact on People Can Fly. Not only does it represent a loss of potential revenue, but it also raises questions about the studio's future projects and collaborations. The resources allocated to Gemini and the second project are now lost, necessitating a reassessment of future plans and budgets. This situation highlights the inherent risks involved in game development, particularly for large-scale, ambitious projects.
The incident also serves as a cautionary tale for other developers regarding the importance of clear communication and strong partnerships with publishers. Successful game development often relies on collaborative efforts, open dialogue, and mutual trust between developers and publishers. The breakdown of communication in this case emphasizes the need for robust contractual agreements and consistent communication strategies to mitigate such risks in the future. Strong contracts need to be balanced with a trust-based environment conducive to creative input and adaptation throughout development.
Square Enix's Response and Future Implications
As of the publication of this article, Square Enix has yet to issue an official public statement directly addressing People Can Fly's claims. Their silence leaves many questions unanswered and further fuels speculation about the details surrounding the communication breakdown that led to the cancellation of these projects. This lack of response could potentially exacerbate the negative perception surrounding the situation and raises concerns about Square Enix's relationship with its development partners. Future collaborations with Square Enix may now face scrutiny, particularly regarding transparency and communication protocols.
The gaming industry often witnesses high-profile project cancellations. Various factors can contribute to these cancellations, ranging from technical difficulties and creative differences to financial constraints and market shifts. However, the cancellation of these two projects underscores the vital role of communication and collaboration between developers and publishers. Clear communication channels, well-defined roles, and a shared vision are crucial for the successful completion of large-scale game development projects.
Looking Ahead: The Future of People Can Fly
Despite the setbacks, People Can Fly remains a significant player in the gaming industry. Their track record with successful titles such as Bulletstorm and Outriders speaks for itself. While the cancellation of Gemini and the other project is a setback, the studio’s reputation for creating engaging and high-quality games remains largely intact. Their resilience will be tested, but the potential for them to overcome these challenges and deliver more successful projects is evident.
The future for People Can Fly undoubtedly involves adapting and learning from this experience. The studio will likely reassess their strategies for future collaborations, placing a stronger emphasis on ensuring clear communication and robust partnerships with publishers. Their choice to address the situation publicly indicates a commitment to transparency and accountability, which will hopefully build further trust with their fanbase.
Conclusion: Lessons Learned and Future Expectations
The cancellation of People Can Fly’s projects serves as a valuable case study within the gaming industry. It highlights the fragility of large-scale game development and underscores the crucial role of communication, trust, and strong partnerships. While disappointing for fans anticipating Gemini and the other unannounced project, this situation reinforces the importance of open dialogue and proactive risk management in the challenging world of game development. The industry will be watching to see how People Can Fly rebuilds after this setback and how publishers respond to ensure similar scenarios are avoided in the future.
Read more about this story from the original source: Kotaku
from Kotaku
-via DynaSage